Three.js Builder
Generate 3D web experiences
from a prompt
Describe your 3D experience and get a complete Three.js project — with scenes, lighting, animations, and controls — ready to run in the browser instantly.
What's included
Runs in the browser
Three.js outputs run instantly in any modern browser via WebGL — no install, no app store, no build step for the end user.
Scenes, lighting, and materials
Generated scenes include 3D geometry, lighting rigs, physically based materials, and camera controls.
Animations included
Tween-based animations, particle systems, and procedural motion are included when your description calls for them.
Full source code
Clean, readable Three.js code — no minified blobs. Extend and customize it in any editor.
What you can build
Three.js is ideal for browser-native interactive 3D — product demos, games, simulations, and immersive portfolio pieces.
- Product configurators and 3D viewers
- Browser games and interactive experiences
- Data visualizations in 3D space
- Architecture and real estate previews
- Interactive portfolio pieces
- Educational simulations
FAQ
What does the Three.js output look like?
A complete web project with an HTML entry point, Three.js scene setup, geometry, materials, lighting, camera controls, and animations as described. The project runs directly in a browser.
Can I load 3D models (GLTF, OBJ)?
Yes. Describe model loading in your prompt and WandGx will include the Three.js loaders and placeholder model paths ready for your assets.
Does it support physics?
Physics can be included using libraries like Cannon.js or Rapier. Include it in your prompt description and WandGx will wire it in.
Can the Three.js output be embedded in a larger website?
Yes. The generated project is a standard web component that can be embedded as an iframe or integrated directly into a React/Next.js project.